About Peak Pixel Games
Peak Pixel Games is a small Calgary-based independent video game studio dedicated to creating great gaming experiences. The company was founded in 2012 by three University of Calgary students/alumni with backgrounds specializing in various aspects of computer science. Peak Pixel Games has only one objective – to create original games with innovative mechanics and experiences.
At Peak Pixel Games, everyone wears multiple hats and has a big impact on every decision in our projects. Our team members bring their unique skills and experiences to help make the best games possible. Our development staff consists entirely of self-motivated individuals who are out to prove that they can create incredible games with a small budget for the leading platforms available on the market. We are currently working on our first game, “The Miniature Misadventures of Alex G”, for release in 2014. The studio is also legally a division of Muchtech Computing Solutions Ltd which provides a majority of the funding at this time. Our studio is located in the heart of Calgary’s Chinatown.
Game Software Development
UX & UI Design
Software Design Consultation
Application Design and Development
Game Play First
We believe that the essence of fun in the realm of electronic interactive media stems from the interactivity between the player and software. As such, this interaction must be crafted to its best in order to provide meaningful and memorable experiences.
Passionate developers are the most important resource in creating great games. The drive and motivation to develop the best products possible for our player-base allows us to anticipate the needs in every project. It also shows that we are willing to go the extra mile in creating quality products.
Decisions are made in every aspect of life and it is inherently important in crafting video games. Our wide range of experiences have shown us that there are other development studios that merely want to make a quick dollar off unsuspecting consumers. Peak Pixel Games strives to make the best decisions with our players in mind. We also resolve to find solutions for the hard decisions that have to be made in order to provide the best experiences with our games.
All our studio members are personally responsible for the games that they work on. Everyone possesses a strong sense of dedication and self-motivation in every assigned feature; and is expected to lead the charge when going above and beyond in implementing the best game features possible with the tools available at our disposal.
Making games is hard work, especially at an indie studio. That doesn’t mean that we don’t enjoy our work. Peak Pixel Games encourages fun in the workplace by providing a relaxed and casual studio with no set “check-in” times. Our members are also active game players who enjoy a wide variety of video games out on the market. Besides, we couldn’t make fun products if we didn’t know what fun was!